[Tinyos-2.0wg] Resource TEP (attached)

Kevin Klues klueska at gmail.com
Tue Aug 29 13:43:25 PDT 2006


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Resource Arbitration
============================

:TEP: 108
:Group: Core Working Group
:Type: Documentary
:Status: Draft
:TinyOS-Version: 2.x
:Authors: Kevin Klues, Philip Levis, David Gay, David Culler, Vlado Handziski

:Draft-Created: 28-Mar-2005
:Draft-Version: $Revision: 1.1.2.9 $
:Draft-Modified: $Date: 2006/06/21 06:33:32 $
:Draft-Discuss: TinyOS Developer List <tinyos-devel at mail.millennium.berkeley.edu>

.. Note::

    This memo documents a part of TinyOS for the TinyOS Community, and
    requests discussion and suggestions for improvements.  Distribution
    of this memo is unlimited. This memo is in full compliance with
    TEP 1.

Abstract
====================================================================

This memo documents the general resource sharing mechanisms for TinyOS
2.x. These mechanisms are used to allow multiple software components to
arbitrate access to shared abstractions.


1. Introduction
====================================================================

TinyOS 1.x has two mechanisms for managing shared resources:
virtualization and completion events. A virtualized resource appears
as an independent instance of an abstraction, such as the Timer
interface in TimerC. A client of a Timer instance can use it
independently of the others: TimerC virtualizes the underlying
hardware clock into N separate timers.

Some abstractions, however, are not well suited to virtualization:
programs need the control provided by a physical abstraction. For
example, components in 1.x share a single communication stack,
GenericComm.  GenericComm can only handle one outgoing packet at a
time. If a component tries to send a packet when GenericComm is
already busy, then the call returns FAIL. The component needs a way to 
tell when GenericComm is free so it can retry. TinyOS
1.x provides the mechanism of a global completion event which is
signalled whenever a packet send completes. Interested components can
handle this event and retry.

This approach to physical (rather than virtualized) abstractions 
has several drawbacks:

- If you need to make several requests, you have to handle the
  possibility of a request returning FAIL at any point. This complicates  
  implementations by adding internal states.

- You have no control over the timing of a sequence of operations. One
  example of when this can be a problem is timing-sensitive use of an 
  A/D converter.

- If a hardware resource supports reservation, you cannot express this
  via this software interface. For instance, I2C buses have a  
  concept of "repeated start" when doing multiple bus transactions, 
  but it is not clear how to use this in TinyOS 1.x's I2C abstraction.

- Most TinyOS 1.x services do not provide a very convenient way of
  monitoring an abstractions's availability for the purpose of retries, 
  nor very clear documentation of which requests could happen simultaneously.

It should be clear that a single approach to resource sharing is not appropriate 
for all circumstances. For instance, requiring explicit reservation of a resoruce
allows programs to have better timing guarantees for access to an A/D converter. 
If a program does not need precise timing guarantees, however (e.g., when measuring
temperature in a biological monitoring application), this extra resource
reservation step unnecessarily complicates code and can be handled nicely using 
virtualization. The following section introduces the concept of resource
classes in order to address this issue.  The sharing policy used by a particular 
resource abstraction is dictated by the resource class it belongs to.

2. Resource Classes
====================================================================

TinyOS 2.x distinguishes between three kinds of abstractions: 
*dedicated*, *shared*, and *virtualized*.
Components offer resource sharing mechanisms appropriate to their
goals and level of abstraction. As discussed in Section 2.1, access
control to dedicated abstractions is generally handled
through nesC interfaces. As discussed in Section 2.2, access control
to virtualized abstractions is handled through software design
patterns such as the Service Instance [3]_ and/or
queueing. Section 2.3 addresses the most complex class of
abstraction, shared, while Section 3 describes the
components and interfaces used to arbitrate access to this class.

Hardware Presentation Layer (HPL) components of the HAA [1]_ are not
virtual, as virtualization inevitably requires state. Depending on their
expected use, HPL abstractions are either dedicated or
shared. For example, while hardware timers are rarely
multiplexed between multiple components, buses almost always are.
This can be seen on the MSP430 microcontroller, where the compare and 
counter registers are dedicated, while the USARTs are shared.

2.1 Dedicated
-------------------------------

An abstraction is *dedicated* if it is a resource
which a subsystem needs exclusive access to at all times. 
In this class of resources, no sharing policy is needed since only 
a single component ever requires use of the resource.  Examples of
dedicated abstractions include interrupts and counters. Please refer
to Appendix A for an example of how a dedicated resource might be
represented. 

Dedicated abstractions MAY be annotated with the nesC attribute 
@atmostonce or @exactlyonce to provide compile-time checks that
their usage assumptions are not violated.

2.2 Virtual 
-------------------------------

*Virtual* abstractions hide multiple clients from each other
through software virtualization. Every client of the resource thinks it
has its own independent instance of the resource, although these virtualized
instances are multiplexed on top of a single underlying resource. Because
the virtualization is done in software, there is no upper bound on the number
of clients using the abstraction, barring memory or efficiency constraints.
As virtualization usually requires keeping state that scales with the number 
of virtualized instances, virtualized resources often use the Service Instance 
pattern [3]_, which is based on a parameterized interface.  Please 
refer to Appendix A for an example of how a virtual resource might be 
represented.

Virtualization generally provides a very simple interface to its clients.  
This simplicity comes at the cost of reduced efficiency and an inability to 
precisely control the underlying resource. For example, a virtualized
timer resource introduces CPU overhead from dispatching and maintaining 
each individual virtual timer, as well as introducing jitter whenever two 
timers happen to fire at the same time.

2.3 Shared
-------------------------------

Dedicated abstractions are useful when a resource is
always controlled by a single component. Virtualized abstractions are
useful when clients are willing to pay a bit of overhead and sacrifice
control in order to share a resource in a simple way. There are
situations, however, when many clients need precise control of a
resource. Clearly, they can't all have such control at the same time:
some degree of multiplexing is needed.

In TinyOS 2.x, a resource *arbiter* is responsible for this
multiplexing. The arbiter determines which client has access to the
resource. While a client holds a resource, it has complete and
unfettered control. Arbiters assume that clients are cooperative, only
acquiring the resource when needed and holding on to it no longer than
necessary. Clients explicitly release resources: there is no way for
an arbiter to forcibly reclaim it.

A motivating example of a shared resource is a bus.
The bus may have multiple peripherals on it, corresponding to 
different subsystems. For example, on the Telos platform the flash
chip (storage) and the radio (network) share a bus. The storage and
network stacks need exclusive access to the bus when using it,
but they also need to share it with the other subsystem. In this
case, virtualization is problematic, as the radio stack needs to be
able to perform a series of operations in quick succession without
having to reacquire the bus in each case. Having the bus be a
shared resource allows the radio stack to send a series of operations 
to the radio atomically, without having to buffer them all up 
in memory beforehand (introducing memory pressure in the process).
To help manage access to such a shared resource and provide a fair 
policy for granting requests made to it, the concept of an arbiter
must be introduced.

3. Resource Arbiters
====================================================================

Every shared resource has an arbiter to manage which client
can use the resource at any given time. Because an arbiter is a
centralized place that knows whether the resource is in use, it can also
provide information useful for a variety of other services, such as
power management. An arbiter MUST provide a parameterized Resource
interface as well as an instance of the ArbiterInfo interface. An
arbiter SHOULD also provide a parameterized ResourceRequested interface 
and use a parameterized ResourceConfigure interface.  It MAY also provide 
an instance of the ResourceController interface or any additional
interfaces specific to the particular arbitration policy being 
implemented.

3.1 Resource
-------------------------------

Clients of a shared resource arbiter request access 
using the Resource interface::

  interface Resource {
    async command error_t request();
    async command error_t immediateRequest();
    event void granted();
    async command error_t release();
    async command bool isOwner();
  }

A client lets an arbiter know it needs access to a resource by 
making a call to request(). If the resource is free,
SUCCESS is returned, and a granted event is signalled 
back to the client.  If the resource is busy, SUCCESS will 
still be returned, but the request will be queued 
according to the queing policy of the arbiter. Whenever a client is 
done with the resource, it calls the release() command, and the next 
client in the request queue is given access to the resource and 
is signalled its granted() event. If a client ever makes multiple 
requests before receiving a granted event, an EBUSY value is returned, 
and the request is not queued.  In this way, clients are not able to 
queue up multiple requests, thus blocking requests from other clients.

Clients can also request the use of a resource through the 
immediateRequest() command.  A call to immediateRequest() can either 
return SUCCESS or FAIL.  If it returns SUCCESS, the client is granted 
access to the resource.  If it returns FAIL, the client is not
granted access to the resource and the request does not get 
queued.  The client will have to try and gain access to the resource 
again later.  

A client can use the isOwner command of the Resource interface to 
check if it is the current owner of the resource.  This command is mostly 
used to perform runtime checks to make sure that clients not owning a resource
are not able to use it.  If a call to isOwner fails, then no call
should be made to commands provided by that resource.

An arbiter MUST provide exactly one parameterized Resource interface,
where the parameter is a client ID, following the Service
Instance pattern[sipattern]_.  An arbitrated component SomeNameP MUST
#define SOME_NAME_RESOURCE to a string which can be passed to unique() 
to obtain a client id.  This #define must be placed in a separate file
because of the way nesC files are preprocessed: including the
SomeNameP component isn't enough to ensure that macros #define'd in
SomeNameP are visible in the referring component.

A generic configuration SHOULD wrap this component in order to export
a single Resource interface that refers to a unique client ID on every
new instantiation.  Wrapping the component in this way ensures that
each Resource client is given a unique client ID, with the added
benefit of properly coupling multiple components that all need to
refer to the same client ID.

For a complete example of how the I2C resource might be abstracted 
according to this pattern, please refer to Appendix B.  For further 
examples please refer to the various chip implementations in the 
tinyos-2.x source tree under tinyos-2.x/chips/

3.2 ArbiterInfo
-------------------------------

Arbiters MUST provide an instance of the ArbiterInfo interface.
The ArbiterInfo interface allows a component to query the current 
status of an arbiter::

  interface ArbiterInfo {
    async command bool inUse();
    async command uint8_t userId();
  }

The ArbiterInfo interface has a variety of uses. For example, the resource 
implementation can use it to refuse requests from clients that do not
currently have access.  For an example of how this interface is used
in this fashion please refer to Appendix B.

3.3 ResourceRequested
-------------------------------

Sometimes it is useful for a client to be able to hold onto a resource until 
someone else needs it and only at that time decide to release it.  Using the
ResourceRequested interface, this information is made available to the current
owner of a resource:: 

  interface ResourceRequested {
    async event void requested();
    async event void immediateRequested();
  }
  
A requested event is signalled to the current owner of the resource if another
client makes a request for the resource through the request() command of
its Resource interface, and the immediateRequested() event is sginalled when one
is made through the immediateRequest() command.
  
An arbiter SHOULD provide a parameterized ResourceRequested interface to its clients, 
but is not required to.  The client id of the parameterized ResourceRequested 
interface should be coupled with the client id of the Resource interface to ensure 
that all events are signalled to the proper cleints.  Please refer to Appendix B 
for an example of how this interface might be used.

3.4 ResourceConfigure
-------------------------------

The ResourceConfigure interface provides a mechanism for clients
that need to use a resource with different configurations to do so.
Rather than forcing a client to reconfigure the resource itself, the
component representing a client can wire to an arbiter's
ResourceConfigure interface, which is called just before granting the
client the resource:: 

  interface ResourceConfigure {
    async command void configure();
    async command void unconfigure();
  }

Ther arbiter SHOULD use a parameterized ResourceConfigure interface, with 
its client ID parameter coupled with the client id of its parameterized
Resource interface.  If an arbiter uses the ResourceConfigure interface, 
it MUST call ResourceConfigure.configure() on the granted client ID 
before it signals the Resource.granted() event. Similarly, after a valid
call to Resource.release(), it MUST call ResourceConfigure.unconfigure() 
on the releasing client ID.

Using a parameterized interface that calls out rather than 
additional commands being put into the Resource interface
simplifies code reuse. Introducing these new commands into the
Resource interface could lead to a large number of clients all
including redundant configuration code, while using the call out
approach provided by the parameterized interface will only have one
instance of the code. 

For an example of how the three different modes of the Msp430 Usart
component can take advantage of this ResourceConfigure interface 
plese refer to Appendix B as well as section 4 on the use of 
cross-component reservation.

3.5 ResourceController
-------------------------------
 
The normal Resource interface is for use by clients that all share the resource 
in an equal fashion. The ResourceController interface is for use by a single client
that needs to be given control of the resource whenever no one else is using it.
An arbiter MAY provide a single instance of the ResourceController interface.::

  interface ResourceController {
    async event void granted();
    async command error_t release();
    async command bool isOwner();
    async event void requested();
    async event void immediateRequested();
  }
  
The user of the ResourceController interface MUST be the made the owner of the 
resource before the boot initialization sequence is completed.  When a normal
reource client makes a request for the resource, the ResourceController will receive
either a requested() or an immediateRequested() event depending on how the request 
was made.  It must then decide if and when to release it.  Once released, all clients
that have pending requests will be be granted access to the resource in the order 
determined by the queuing policy of the arbiter in use.  Once all pending requests 
have been granted (including those that came in while other clients had access to 
the resource), the ResourceController is automatically given control of the resource 
again, receiving its granted() event in the process.  The ResourceController interface
also contains the same isOwner() command as the normal Resource interface, and the
semantics of its use are exactly the same.

Although the ResourceController interface looks similar to a combination of the normal
Resource interface and the ResourceRequested interface, its intended use 
is quite different.  The ResourceController interface should only be used by clients 
that wish to have access to a resource only when no other clients are using it.  They do 
not actively seek out access to the resource, but rather use it to perform operations when
it would otherwise simply be idle.  

Combining the use of the Resource and ResourceRequested interfaces could be made to operate 
in a similar manner as the ResourceController interface, except that there is no way to 
tell a client with these interfaces that a resource has gone completely idle.  Each client 
must actively request the use of the resource and be granted that resource in the order 
determined by the queuing policy of its arbiter.  With the ResourceController interface, there 
is no active request of the resource.  The arbiter simply signals the granted event to the
ResourceController whenever there are no more pending requests and the last client that owned 
the resource releases it.
  
The primary motivation behind the definition of the ResourceController 
interface was to allow for an easy integration of the power management
policy used by the resource with the arbitration of the resource
itself.  Arbiters that want to allow a resource to be controlled by 
some power management can provide the ResourceController interface 
for use by a power management component. The power management component
will receive the granted() event whenever the resource has gone idle, 
and will then proceed in powering it down.  When another
client requests the resource, the power manager will be notified through
either the requested() or immediateRequested() events as appropriate.  It
can then power up the resource and release it once the power up has completed.
Note that if power up is a split-phase operation (takes a while), then calls 
by clients to immediateRequest() when in powered down state will not return 
SUCCESS. Please see the TEP on the Power Management of Non-Virtualized devices
([4]_) for more details.

4. Cross-Component Reservation
====================================================================

In some cases, it is desirable to share the reservation of a
single resource across multiple components. For example, on the TI
MSP430, a single USART component can be used as an I2C bus, a UART,
or an SPI connection. Clearly, on this chip, a reservation of the I2C
bus implicitly restricts the corresponding UART and SPI
services from gaining access to the resource. Enforcing such a policy
can be accomplished in the framework described above by:

 1) Creating a set of unique ids for each service using the shared
    resource.

 2) Mapping these ids onto the ids of the underlying resource

Clients connecting to these services do not know that that this
mapping is taking place.  As far as they are concerned, the only
arbitration taking place is between other clients using the same
service.  In the MSP430 example, a single client of the I2C bus could
be contending with a single client of the SPI connection, but they
would probably have the same service level client ID.  These two
service level client ids would be mapped onto 2 unique resource ids
for use by the shared USART component. The proper way to achieve this
mapping is through the use of generic components.  The example given
below shows how to perform this mapping for the SPI component on the
MSP430.  It is done similarly for the UART and I2C bus::

  #include "Msp430Usart.h"
  generic configuration Msp430Spi0C() {
    provides interface Resource;
    provides interface SpiByte;
    provides interface SpiPacket;
  }
  implementation {
    enum {
      CLIENT_ID = unique(MSP430_SPIO_BUS),
    };

    components Msp430Spi0P as SpiP;
    Resource = SpiP.Resource[ CLIENT_ID ];
    SpiByte = SpiP.SpiByte;
    SpiPacket = SpiP.SpiPacket[ CLIENT_ID ];

    components new Msp430Usart0C() as UsartC;
    SpiP.UsartResource[ CLIENT_ID ] -> UsartC.Resource;
    SpiP.UsartInterrupts -> UsartC.HplMsp430UsartInterrupts;
  }


The definition of the MSP430_SPIO_BUS string is defined in
Msp430Usart.h. A unique id is created from this string every time a
new Msp430Spi0C component is instantiated.  This id is used as a
parameter to the parameterized Resource interface provided by the
Msp430Spi0P component.  This is where the mapping of the two
different ids begins.  As well as *providing* a parameterized
Resource interface, the Msp430Spi0P component also *uses* a
parameterized Resource interface. Whenever a cleint makes a call
through the provided Resource interface with id CLIENT_ID, an
underlying call to the used Resource interface with the same id is
implicitly made.  By wiring the used Resource interface with id
CLIENT_ID to the instance of the Resource interface provided by the
instantiation of the Msp430Usart0C component, the mapping is complete.
Any calls to the Resource interface provided by a new instantiation of
the Msp430Spi0C component will now be made through a unique Resource
interface on the underlying  Msp430Usart0C component.

This level of indirection is necessary because it may not always be
desirable to directly wire the service level Resource interface to
the underlying shared Resource interface.  Sometimes we may want to
perform some operations between a service level command being
called, and calling the underlying command on the shared resource. 
With such a mapping, inserting these operations is made possible.

Having such a mapping is also important for services that need to
explicitly keep track of the number of clients they have,
independent from how many total clients the underlying shared
resource has.  For example, a sensor implementation that uses an
underlying ADC resource may wish to power down its sensor whenever it
has no clients.  It doesn't want to have to wait until the entire ADC
is free to do so.  Providing this mapping allows the implicit power
manager components described in TEP 115 to be wired in at both levels
of the abstraction without interfering with one another.  In this
way, implementations of these components become much simpler, and code
reuse is encouraged.

Implementations of components similar to this one can be found in the
tinyos-2.x source tree in the tos/chips/msp430/uart directory

5. Implementation 
====================================================================

Because most components use one of a small number of arbitration
policies, tinyos-2.x includes a number of default resource arbiters. These
arbiters can be found in ``tinyos-2.x/tos/system`` and are all
generic components that include one of the two signatures seen below::

  generic module SimpleArbiter {
    provides interface Resource[uint8_t id];
    provides interface ResourceRequested[uint8_t id];
    provides interface ArbiterInfo;
    uses interface ResourceConfigure[uint8_t id];
  }

  generic module Arbiter {
    provides interface Resource[uint8_t id];
    provides interface ResourceRequested[uint8_t id];
    provides interface ResourceController;
    provides interface ArbiterInfo;
    uses interface ResourceConfigure[uint8_t id];
  } 
  
The "Simple" arbiters are intended for use by resources that 
do not require the additional overhead incurred by providing the
ResourceController interface.

For many situations, changing an arbitration policy requires nothing
more than changing the queuing policy it uses to decide the order in
which incoming requests should be granted. In this way, separating 
queing policy implementations from actual arbitration implementations 
encourages code reuse.  The introduction of the SimpleArbiterP and 
ArbiterP components found under tinyos-2.x/tos/system help in this
separation.  They can be wired to components providing
a particular queuing policy through the use of the ResourceQueue  
interface.::

  interface ResourceQueue {
    async command bool isEmpty();
    async command bool isEnqueued(resource_client_id_t id);
    async command resource_client_id_t dequeue();
    async command error_t enqueue(resource_client_id_t id);
  }   
  
An example of wiring a First-Come-First-Serve (FCFS) queing policy to 
the SimpleArbiterP component using the ResourceQueue interface
defined above can be seen below:: 

  generic configuration SimpleFcfsArbiterC(char resourceName[]) {
    provides {
      interface Resource[uint8_t id];
      interface ResourceRequested[uint8_t id];
      interface ArbiterInfo;
    }
    uses interface ResourceConfigure[uint8_t id];
  }
  implementation {
    components MainC;
    components new FcfsResourceQueueC(uniqueCount(resourceName)) as Queue;
    components new SimpleArbiterP() as Arbiter;

    MainC.SoftwareInit -> Queue;

    Resource = Arbiter;
    ResourceRequested = Arbiter;
    ArbiterInfo = Arbiter;
    ResourceConfigure = Arbiter;

    Arbiter.Queue -> Queue;
  }

This generic configuration can instantiated by a resource in order
to grant requests made by its clients in an FCFS fashion.
  
All of the default queing policies provided in tinyos-2.x along with the 
respective arbitration components that have been built using them are 
given below:

  Queuing Policies:
  - FcfsResourceQueueC
  - RoundRobinResourceQueueC
    
  Arbiters:
  - SimpleFcfsArbiterC
  - FcfsArbiterC
  - SimpleRoundRobinArbiterC
  - RoundRobinArbiterC 
  
6. Author's Address
====================================================================

| Kevin Klues
| 503 Bryan Hall
| Washington University
| St. Louis, MO 63130
|
| phone - +1-314-935-6355
| email - klueska at cs.wustl.edu
|
| Philip Levis
| 358 Gates Hall
| Stanford University
| Stanford, CA 94305-9030
|
| phone - +1 650 725 9046
| email - pal at cs.stanford.edu
|
| David Gay
| 2150 Shattuck Ave, Suite 1300
| Intel Research
| Berkeley, CA 94704
|
| phone - +1 510 495 3055
| email - david.e.gay at intel.com
|
| David Culler
| 627 Soda Hall
| UC Berkeley
| Berkeley, CA 94720
|
| phone - +1 510 643 7572
| email - culler at cs.berkeley.edu
|
| Vlado Handziski
| Sekr FT5
| Einsteinufer 25
| 10587 Berlin
| GERMANY
|
| email - handzisk at tkn.tu-berlin.de

7. Citations
====================================================================

.. [1] TEP 2: Hardware Abstraction Architecture. 
.. [2] TEP 102: Timers. 
.. [3] Service Instance Pattern. In *Software Design Patterns for TinyOS.* David Gay, Philip Levis, and David Culler. Published in Proceedings of the ACM SIGPLAN/SIGBED 2005 Conference on Languages, Compilers, and Tools for Embedded Systems (LCTES'05).
.. [4] TEP 115: Power Management of Non-Virtualized Devices. 

Appendix A: Resource Class Examples
====================================================================

Dedicated Resource
--------------------------------------------------------------------
Timer 2 on the Atmega128 microprocessor is a dedicated resource
represented by the HplAtm128Timer2C component::
 	
  module HplAtm128Timer2C {
    provides {
      interface HplTimer<uint8_t>   as Timer2     @exactlyonce();
      interface HplTimerCtrl8       as Timer2Ctrl @exactlyonce();
      interface HplCompare<uint8_t> as Compare2   @exactlyonce();
    }
  }

  Only a single client can wire to any of these interfaces as enforced through
  the nesc @exactlyonce attribute.  Keep in mind that although the interfaces of
  this component are only allowed to be wired to once, nothing prevents the component
  wiring to them from virtualizing the services they provide at some higher level.
    
Virtualized Resource
--------------------------------------------------------------------
The TimerMilliC component provides a virtual abstraction of millisecond precision 
timers to application components [2]_. It encaspulates the required parameterized Timer 
interface through the use of a generic configuration.  Clients wishing to use a 
millisecond timer need only instantiate a single instance of the TimerMilliC generic, 
leaving the fact that it is virtualized underneath transparent.::

  generic configuration TimerMilliC {
    provides interface Timer<TMilli>;
  }
  implementation {
    components TimerMilliP;
    Timer = TimerMilliP.TimerMilli[unique(UQ_TIMER_MILLI)];
  }
	
The actual parameterized Timer interface is provided by the chip specific 
HilTimerMilliC component.  This interface is exposed through  
the TimerMilliP component which wires HilTimerMilliC to the boot 
initialization sequence::

  configuration TimerMilliP {
    provides interface Timer<TMilli> as TimerMilli[uint8_t num];
  }
  implementation {
    components HilTimerMilliC, MainC;
    MainC.SoftwareInit -> HilTimerMilliC;
    TimerMilli = HilTimerMilliC;
  }

Appendix B: Arbiter Interface Examples
====================================================================

Resource
--------------------------------------------------------------------
Examples of how to use the Resource interface for arbitrating
between multiple cleints can be found in the tinyos-2.x
source tree under tinyos-2.x/apps/tests/TestArbiter.
  	 
A specific example of where the Resource.isOwner() is used 
can be seen in the HplTda5250DataP component of the Infeneon 
Tda5250 radio implementation::

  async command error_t HplTda5250Data.tx(uint8_t data) {
    if(call UartResource.isOwner() == FALSE)
      return FAIL;
    call Usart.tx(data);
    return SUCCESS;
  }

A call to the HplTda5250Data.tx command will fail if the radio does
not currently have control of the underlying Usart resource.  If it
does, then the Usart.tx(data) command is called as requested.

A component using the Resource interface to implement an I2C
service might look like this::

  #include I2CPacket.h
  configuration I2CPacketP {
    provides interface Resource[uint8_t client];
    provides interface I2CPacket<I2CAddrSize>[uint8_t client];
  }
  implementation {
    components new FcfsArbiterC(I2CPACKET_RESOURCE) as Arbiter;
    components I2CPacketImplP() as I2C;
    ...
  
    Resource  = Arbiter;
    I2CPacket = I2C;
    ...
  }

where I2CPacketImplP contains the actual implementation of the 
I2C service, and I2CPacket.h contains the #define for the 
name of the resource required by the arbiter::

  #ifndef I2CPACKETC_H
  #define I2CPACKETC_H
  #define I2CPACKET_RESOURCE "I2CPacket.Resource"
  #endif
  
This service would then be made available to a user through
the generic configuration seen below::

  #include I2CPacket.h
  generic configuration I2CPacketC {
    provides interface Resource;
    provides interface I2CPacket<I2CAddrSize>;
  }
  implementation {
    enum { CLIENT_ID = unique(I2CPACKET_RESOURCE) };
        
    components I2CPacketP as I2C;
    Resource = I2C.Resource[CLIENT_ID];
    I2CPacket = I2C.I2CPacket[CLIENT_ID]; 
  }

In this example, an instance of the I2CPacket interface is coupled with
an instance of the Resource interface on every new instantiation of
the I2CPacketC component.  In this way, a single Resource and a
single I2CPacket interface can be exported by this component together 
for use by a client.

Clients of the I2C service would use it as follows::

  module I2CClientP {
    uses interface Resource as I2CResource;
    uses interface I2CPacket<I2CAddrSize>;
  } ...

  configuration I2CClientC { }
  implementation {
    components I2CClientP, new I2CPacketC();
  
    I2CClientP.I2CResource -> I2CPacketC.Resource;
    I2CUserM.I2CPacket -> I2CPacket.I2CPacket;
  }
  
ArbiterInfo
--------------------------------------------------------------------
In the implementation of the ADC component on the Msp430 microcontroller,
a simple arbiter is used to provide a round robin sharing policy
between clients of the ADC::
	   
  configuration Msp430Adc12C { 
    provides interface Resource[uint8_t id]; 
    provides interface Msp430Adc12SingleChannel[uint8_t id]; 
    provides interface Msp430Adc12FastSingleChannel[uint8_t id]; 
  } 
  implementation { 
    components Msp430Adc12P,MainC, 
               new SimpleRoundRobinArbiterC(MSP430ADC12_RESOURCE) as Arbiter,
               ...

    Resource = Arbiter;
    SingleChannel = Msp430Adc12P.SingleChannel;
    FastSingleChannel = Msp430Adc12P.FastSingleChannel;
  
    Msp430Adc12P.Init <- MainC;
    Msp430Adc12P.ADCArbiterInfo -> Arbiter;
    ...
  }
       
In this configuration we see that the Resource interface provided by 
Msp430Adc12C is wired directly to the instance of the SimpleRoundRobinArbiterC
component that is created.  The ArbiterInfo interface provided by
SimpleRoundRobinArbiterC is then wired to Msp430Adc12P.  The Msp430Adc12P 
component then uses this interface to perform run time checks to ensure that
only the client that currently has access to the ADC resource is able to 
use it::
       
  async command error_t Msp430Adc12SingleChannel.getSingleData[uint8_t id]() {
    if (call ADCArbiterInfo.userId() == id){
      configureChannel()
      // Start getting data
    }
    else return ERESERVE;
  }
         
  async command error_t Msp430Adc12FastSingleChannel.configure[uint8_t id]() {
    if (call ADCArbiterInfo.userId() == id){
      clientID = id
      configureChannel()
    }
    else return ERESERVE;
  }
         
  async command error_t Msp430Adc12FastSingleChannel.getSingleData[uint8_t id]() {
    if (clientID = id){
      // Start getting data
    }
    else return ERESERVE;
  }
       
In order for these runtime checks to succeed, users of the Msp430Adc12SingleChannel 
and Msp430Adc12FastSingleChannel interfaces will have to match their client id's with 
the client id of a cooresponding Resource interface.  This can be done in the 
following way::
       
  generic configuration Msp430Adc12ClientC() {
    provides interface Resource;
    provides interface Msp430Adc12SingleChannel;
  } 
  implementation {
    components Msp430Adc12C;
    enum { ID = unique(MSP430ADC12_RESOURCE) };
         
    Resource = Msp430Adc12C.Resource[ID];
    Msp430Adc12SingleChannel = Msp430Adc12C.SingleChannel[ID];
  }  

::
        
  generic configuration Msp430Adc12FastClientC() {
    provides interface Resource;
    provides interface Msp430Adc12FastSingleChannel;
  } 
  implementation {
    components Msp430Adc12C;
    enum { ID = unique(MSP430ADC12_RESOURCE) };
       
    Resource = Msp430Adc12C.Resource[ID];
    Msp430Adc12FastSingleChannel = Msp430Adc12C.SingleChannel[ID];
  }  
         
Since these are generic components, users simply need to instantiate them
in order to get access to a single Resource interface that is already
properly coupled with a Msp430Adc12SingleChannel or Msp430Adc12FastSingleChannel
interface.
       
Take a look in the tinyos-2.x source tree under tinyos-2.x/tos/chips/adc12 
to see the full implementation of these components in their original context.

ResourceRequested
--------------------------------------------------------------------
On the eyesIFXv2 platform, both the radio and the flash need access to the bus
provided by the Usart0 component on the Msp430 microcontroller.  Using 
a simple coorperative arbitration policy, these two components should able to 
share the Usart resource by only holding on to it as long as they need it and then
releasing it for use by the other component.  In the case of the MAC implementation 
of the Tda5250 radio component, however, the Msp430 Usart resource needs be held onto 
indefinitely.  It only ever considers releasing the resource if a request from the 
flash component comes in through its ResourceRequested interface.  If it cannot
release it right away (i.e. it is in the middle of receiving a packet), it deferrs
the release until some later point in time.  Once it is ready to release the resource,
it releases it, but then immediately requests it again.  The flash is then able to 
do what it wants with the Usart, with the radio regaining control soon thereafter.
 	 
In the CsmaMacP implementation of the Tda5250 radio we see the ResourceRequested event 
being implemented::

  async event void ResourceRequested.requested() {
    atomic {
      /* This gives other devices the chance to get the Resource
         because RxMode implies a new arbitration round.  */
      if (macState == RX) call call Tda5250Control.RxMode()();
    }
  }

Through several levels of wiring, the Tda5250 interface is provided to this
component by the Tda5250RadioP component::  	
      
  module Tda5250RadioP {
	provides interface Tda5250Control;
    uses interface Resource as UsartResource;
	...
  }
  implementation {
    async command error_t Tda5250Control.RxMode() {
      if(radioBusy() == FALSE)
        call UsartResource.release();
        call UsartResource.request();
    }
    event void UsartResource.granted() {
      // Finish setting to RX Mode
    }
    ...
  }
        
Although the full implementation of these components is not provided, the functionality
they exhibit should be clear.  The CsmaMacP component receives the 
ResourceRequested.requested() event when the flash requests the use of the Msp430 Usart0 
resource.  If it is already in the receive state, it tries to reset the receive state through
a call to a lower level component.  This component checks to see if the radio is in the
middle of doing anything (i.e. the radioBusy() == FALSE check), and if not, releases the
resource and then requests it again.
      
To see the full implementations of these components and their wirings to one another, please
refer to the tinyos-2.x source tree under tinyos-2.x/tos/chips/tda5250, 
tinyos-2.x/tos/chips/tda5250/mac, tinyos-2.x/tos/platforms/eyesIFX/chips/tda5250, 
and tinyos-2.x/tos/platforms/eyesIFX/chips/msp430.
  	  
Resource Configure
--------------------------------------------------------------------
The Msp430 Usart0 bus can operate in three modes: SPI, I2C, 
and UART. Using all three concurrently is problematic: only one should 
be enabled at any given time. However, different clients of the bus might
require the bus to be configured for different protocols. On telos, for example
many of the available sensors use an I2C bus, while the radio and flash chip use 
SPI.

A component providing the SPI service on top of the shared Usart component looks
like this::

  generic configuration Msp430Spi0C() {
    provides interface Resource;
    provides interface SpiByte;
    provides interface SpiPacket;
	...
  }
  implementation {
    enum { CLIENT_ID = unique( MSP430_SPIO_BUS ) };
    
    components Msp430SpiNoDma0P as SpiP;
    components new Msp430Usart0C() as UsartC;
    SpiP.ResourceConfigure[ CLIENT_ID ] <- UsartC.ResourceConfigure;
    SpiP.UsartResource[ CLIENT_ID ] -> UsartC.Resource;
    SpiP.UsartInterrupts -> UsartC.HplMsp430UsartInterrupts;
    ...
  }
      
And one providing the I2C service looks like this::
  
  generic configuration Msp430I2CC() {  
    provides interface Resource;
	provides interface I2CPacket<TI2CBasicAddr> as I2CBasicAddr;
	... 
  }
  implementation {
    enum { CLIENT_ID = unique( MSP430_I2CO_BUS ) };
  
  	components Msp430I2C0P as I2CP;
  	components new Msp430Usart0C() as UsartC;
	I2CP.ResourceConfigure[ CLIENT_ID ] <- UsartC.ResourceConfigure;
  	I2CP.UsartResource[ CLIENT_ID ] -> UsartC.Resource;
  	I2CP.I2CInterrupts -> UsartC.HplMsp430UsartInterrupts;
  	...
  }

The implementation of the ResourceConfigure interface is
provided by both the Msp430SpiNoDma0P and the Msp430I2C0P.  In the 
two different components, the same Msp430Usart0C component is used,
but wired to the proper implementation of the ResourceConfigure
interface. In this way, different instances of the Msp430Usart0C 
can each have different configurations associated with them, but 
still provide the same functionality.
    
Take a look in the tinyos-2.x source tree under 
tinyos-2.x/tos/chips/msp430/usart to see the full implementation of 
these components along with the corresponding Uart implementation.
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